SAWMILL SIEGE

Chop by day. Defend by night.

Build a little lumber village on the edge of the forest, then hold it when the goblins come up the roads.

Gameplay

One day, one night

Fell the forest, feed the mill, raise a tower - and see whether it holds when the sun goes down.

By day

Gather

The forest is your bank. Chop it, haul the logs to the old sawmill and turn them into planks and coins.

  • Fell trees and mine boulders
  • Fish the lake for your militia's rations
  • Loot the crates the woods hide each dawn
The lumberjack

By night

Survive

The raiders come up the roads, and every night there are more of them. Every dawn you pick a perk.

  • Bigger raids, new kinds of goblin
  • A different twist each night
  • Lose the mill and it is over

Build

Raise an outpost that holds

Palisades and gates, electric fences, towers and a ballista for the big ones - placed where you want them, paid for with the planks you hauled.

Towers

Archer towers, tesla coils and a ballista that answers the bosses.

Militia

Barracks muster soldiers who hold the gate - if you fed them at dusk.

Storehouse

Real stacks of goods in its yard, spent wherever you are building.

Workbench

Coins buy a sharper axe, faster boots and armor that lasts the run.

The raiders

Know who is coming

Five kinds of goblin, each a different problem for your walls.

Runner

Runner

Fast, and never alone.

Bomber

Bomber

Walls do not like him.

Archer

Archer

Shoots over your palisade.

Brute

Brute

Brings his own battering ram.

Warlord

Warlord

Leads the worst nights.

Screenshots

Life at the outpost

The goblins come tonight

Free to play, plays offline, made for one thumb on a phone.

Get it on Google Play